What Ninja Theory he got with his Hellblade: Senua's Sacrifice was in many ways called a small miracle: an artistically sublime title, with insane immersion, and incredible quality in all its parts, especially when you think about the small budget with which the game was created (the studio was still independent at the time of development). Now with Senua's Saga: Hellblade 2 the cards on the table are destined to change, a lot, and for the better.
This awareness is not only ours - the new gameplay video of the game released during the last The Game Awards spoke with the facts - but also of the development team, which after the acquisition by Microsoft and with a much more generous budget, it can do great things.
These are the words that have shocked and positively charged the fans of the game in the last hours, spoken directly by the co-founder of Ninja Theory, Tameem Antoniades:
Hellblade 2's goal is not to be perfect, but to create an experience that feels much more believable and much more refined. In scale, the ambition is much greater. I think Hellblade 2 will make Hellblade look like an indie title.
A sentence that seems halfway between the joke and the truth, but which amply clarifies how great the ambitions of this project are, which for sure will be able to envelop and amaze the players, but we still don't know to what extent.
Hellblade 2 will therefore want to be as credible as possible, with the studio examining 40 different locations as inspiration, actors, costume creation:
to make it more credible, you have to rely on real things.
So Antoniades concluded about it. We remind our readers that Senua's Saga: Hellblade 2 is currently in development for PC and the Xbox Series family, however a release date has not yet been declared.